Armature

Inherited: NativeBehaviour

Description

An armature in Thunder Engine can be thought of as similar to the armature of a real skeleton, and just like a real skeleton. These bones can be moved around and anything that they are attached to or associated with will move and deform in a similar way. An armature uses the Transform component in a child object like a bone structure.

Public Methods

Pose *

bindPose () const

void

setBindPose (Pose * pose)

Static Methods

None

Methods Description

:ref:`Pose<api_Pose>`* Armature::bindPose () const

Returns a bind pose of the bone structure.

See also setBindPose().


void Armature::setBindPose (Pose * pose)

Sets a bind (initial) pose of the bone structure.

See also bindPose().