PostProcessVolume

Inherited: Component

Description

Used to affect post process settings in the game and editor.

Public Methods

float

blendWeight () const

int

priority () const

void

setBlendWeight (float weight)

void

setPriority (int priority)

void

setUnbound (bool unbound)

bool

unbound () const

Static Methods

None

Methods Description

float PostProcessVolume::blendWeight () const

Returns the weight of settings for blending process.

See also setBlendWeight().


int PostProcessVolume::priority () const

Returns the priority of volume in the list.

See also setPriority().


void PostProcessVolume::setBlendWeight (float weight)

Sets the weight of settings for blending process.

See also blendWeight().


void PostProcessVolume::setPriority (int priority)

Sets the priority of volume in the list.

See also *priority*().


void PostProcessVolume::setUnbound (bool unbound)

Sets flag unbound if current settings must be applied entire scene.

See also *unbound*().


bool PostProcessVolume::unbound () const

Returns true in case of component has no bounding volume; otherwise return false.

See also setUnbound().